![geometry editor daz studio geometry editor daz studio](https://i.imgur.com/qQcCqmH.png)
With each figure iteration, DAZ has been working on improving the realism of joint deformation, and with the new muscle flex JCMs in G8, the figures are looking better than ever. Genesis 8 muscle flex and more realistic jointsįor me, this is one of the biggest changes for Genesis 8.
Geometry editor daz studio how to#
V7 apparently never learned how to smile. Victoria 6 wins the cute award, but V7 shows better and finer details, particularly with expression morphs. G8 is slightly lighter on the poly count, coming in at roughly 16.6K vertices, vs G3’s 17.4K, which again was less than G2’s 21.5K. Inspecting the geometry, and comparing Genesis 3 and Genesis 8 side-by-side reveals they are cut from the same mesh. The default Iray materials are a significant improvement, and incorporate new additions to DAZ Studio’s Iray Uber Base. Genesis and Victoria 8 aren’t a revolution over the previous generation, but it is a very nice evolution. Instead of having to deal with many, many weight maps, they now have to contend with dealing with many, many JCMs, some of which will run amok and require lots of corrections. Daz state this is meant to facilitate content creation.įor content creators, the move away from TriAx weight map is a mixed blessing.
![geometry editor daz studio geometry editor daz studio](https://i.ytimg.com/vi/WCKi_r0LJrQ/maxresdefault.jpg)
Similarly, DAZ has changed the default pose, to be more current. DAZ has stuck with the “General” weight maps, introduced with Genesis 3, which continues DAZ’s direction of making their figures more compatible with third-party applications. In every way, DAZ has improved Genesis 8 over Genesis 3, which was a huge departure from Genesis 2, though something of a less exciting release.
Geometry editor daz studio pro#
Well, I’ve gone and sunk a good number of hours into playing with the Victoria 8 Pro Bundle, and I have to say I’m pretty impressed, not so much with the content of the bundle, as high quality as those products are, but with Genesis 8 Female and Victoria 8 in general. Loading in the original mesh as a morph and then dialing it to max effectively dials out the weird shape the Transfer Utility thinks Victoria 8 is, returning the dress to the correct shape and location.Īs far as I can tell this fixes the problem, or at least works around it. I don’t know how to fix this, but I do have a work around that does the trick. Victoria 8 floating dress fixĪnyway, while rigging the dress (which I constructed specifically for the Victoria 8 morph), I ran into an annoying issue where the dress would “float” up off the figures shoulders. I am not a skilled texture and shader artist, so I love shader packs, and these are some of the best available at DAZ 3D’s store. I’ve used shaders from Mec4d’s amazing PBS Shaders vol 2. If I pick up either I’ll be sure to do a review. If anyone has any experience with either I’d love to hear. I’ve been considering Syflex, which has plugins for many 3D suits (LW, Modo, Maya etc) or VWD Cloth and Hair (Poser) and it’s DAZ Studio plugin. The dress is draped using DAZ Studio’s Alembic exporter plugin (figure pose animation), and LightWave’s cloth Physics FX, which is often painful. I wanted something to show that was basically entirely my own, but there were some setbacks and it was taking way too long, so I put it on hold.Įverything here (aside from V8) was modeled in LightWave and UV mapped with UVLayout.
![geometry editor daz studio geometry editor daz studio](https://i.ytimg.com/vi/mm0jsr8R5Gg/maxresdefault.jpg)
This is an image (1920×1080 unmarked wallpaper version here) I was working on for the V8/Genesis 8 review.